International Signage in Mui Ne

I spent a lovely week at the end of 2011 in Mui Ne, Vietnam. Aside from beaches, sunshine and palm trees characteristic of a resort, there’s an interesting mix of signs and billboards. Along with the Vietnamese language, phrases in English, Russian, German and Korean pepper the landscape.

A very appealing combination of colors and cultures on these kiteboard signs.

Korean restaurant in Mui Ne. Surrounding signs target visitors from around the globe.

Snow in the tropics. Supposedly the only air-conditioned bar in Mui Ne.

One of the stunning Russian signs along the main coastal road, Nguyen Dinh Chieu.
Bicycling in Autumn
This was my view during my morning commute. It’s been over a year since I gave up my car, and so far, no regrets. I love bicycling in Seattle. Summertime offers the best biking weather, but fall’s spectacular colors make up for the chilly, and often wet, air.
RadioShack QR code projects
RadioShack (yes, RadioShack) is getting into QR codes and encouraging designers to build projects using parts from their stores. Check out how this group, Instructables created an innovative QR code out of LED, batteries and paper.
Visit RadioShack’s DIY website for more info on The Great Create projects.
Lost Korean-American Dog
Ingredients for a Successful Mobile Game
Do you want to get in on the mobile game craze and produce the next Angry Birds? My organization is thinking of building a mobile game to market our business. I’ve written about Facebook games for IGN.com, games.com and insidesocialgames.com, so I was able to score a free press pass to attend the Casual Connect conference in Seattle last week. Here’s a quick summary of the current market.
- Mobile Games Market, July 2011
- 34% of smartphone users have downloaded games, according to Quyen Quach, AT&T’s director of consumer apps.
- Who plays them: More than half of the mobile gamers are women. The demographics mirror the demographics of Facebook gamers.
- However, most women who play games don’t think of themselves as gamers.
- Average smartphone gamer downloaded 10 games in 2010. Over 70% of the games were free, according to Chris Williams, Playfirst’s VP and General Manager of Mobile.
- 13% of smartphone gamers bought virtual goods on the phone. The average spend was $67 last year, according to Williams. (Williams works for Playfirst, which publishes hits like Diner Dash and Hotel Dash. $67 per gamer is specific to his company. A study recently published by mobile analytics firm Flurry cites $14 as the average spend across all games.)
- The iPhone and Android markets are different. iPhone users are accustomed to paying for an app. Android users are not. However, if Android users like a free-to-try game, they will pay for in-app goods.
- Android is currently hard to work with, but this is a good time to get into the market as the platform is improving.
- Williams emphasized that each version of a game should be unique to the platform. You cannot port a game from Facebook into the iPhone, or from iPhone to Android, and expect it to succeed. The device and platform has to be a primary consideration in the design process.
- When downloading a game, most gamers are concerned about price and how much battery life it will use, according to Quach.
- Make your game fast and light-weight. People don’t like waiting for games to load.
- The most common time to play mobile games is either when people are waiting somewhere or when they’re at home. The latter is surprising, because it means that mobile games are replacing other forms of entertainment.
- Games need to be social in order to succeed. There should be ways to interact with friends within a game, to share badges, pictures, and bragging rights.
- Williams also emphasized that games like Diner Dash are never finished. The company keeps modifying the game and launching new features to entice customers to come back.
- Cost: I described my company’s idea for a game to four developers individually. Every one of them quoted me the same price range—$50,000 to $100,000. This should cover artwork, development, music, and testing. As with other types of work, you could hire independent contractors and negotiate the price.
Cool Juggle GIF by Unknown Artist
I’ve been following Tom Anderson of MySpace fame on Google+ for some weeks now. Today, he made a bit of a gaffe, by posting an image that many said was sexist. He followed up several hours later with an apology, and posted this cool image of a juggler–but didn’t credit the artist.
As Anderson states in his profile, he is “enjoying being retired,” and he appears to be spending much of his time writing about the merits of G+. Anderson isn’t the most followed person on G+ (that honor goes to Facebook founder Mark Zuckerberg) but he may be one of the most active. He posts multiple times a day, and replies to several hundred comments.
The controversial image was of a busty woman surrounded by two men with nerdy glasses. One man’s shirt bore the letter “G.” The other one had “gle.” (The letters appear to be Photoshopped.) And the woman in the middle showed off her big breasts to put the “oo” in Google.
Was it sexist? Maybe. Tasteless? Perhaps.
I personally wasn’t offended by Anderson’s Google image, and I was delighted by his animated GIF. But I am bothered by the fact that pictures are routinely used in social media without crediting the artists or the source. I realize that many people take images off the Web to add some graphic interest to their blogs, comments or status updates. Some are mindful of copyrights and Creative Commons licenses. But many others seem unfamiliar with these laws and continue to share pictures and re-share them in social media without proper attribution.
As someone who’s worked in traditional journalism, where every picture is credited and paid for, this common practice seems like heresy. I tried to look for the artist behind the Juggle.gif, but only came up with a link to turbogallery.com.
Artists spend a lot of time making images. Let’s be respectful to them and give credit where it’s due. I asked Anderson who made the two images he used. Let’s see if I get a reply.
Update: I got a reply from Tom Anderson the morning after I posted the above entry. He writes, “I wish I knew whose it was. I credit when I know, but often its very diffcult to find out. The obvious answer is that artists needs to tag their own images. Some do, but others then crop them out. Maybe a good idea for a Google photo search — An image search that reveals the original creator.”
Thanks for your response, Tom! You’ve got a fan here.
QR Code as Fashion Statement
QR codes are now so trendy, they are appearing on clothing. I spotted these hipsters at Bite of Seattle. The codes were promoting vacations to Victoria, B.C.
I like the shirt below, which surrounds the QR code with an array of geometric patterns. This one is sold by Scanme.com, which worked with Ray-Ban and Wired Magazine designer Matt W. Moore.
What do you think of QR codes on fashion? Is it cool? Or is it trying too hard to look cool?









I am a web strategist and writer in Seattle. My career has spanned from old media (published in The New York Times) to new media (Twitter poet). When I'm not at my desk, I love riding my bicycle. 